Herzlich Willkommen!
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
ISBN: 9789811397646
Sprache: Englisch
Seitenzahl: 377
Produktart: Gebunden
Herausgeber: Nijholt, Anton
Verlag: Springer Singapore
Veröffentlicht: 02.08.2019
Untertitel: Exploring Playable Cities
Schlagworte: Affective Cities Entertainment Computing Human-Computer Interaction Multimodal Interaction Pervasive Computing Playable Cities Sensor Network Smart Cities Ubiquitous Computing Urban Games

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